If this doesn't match your in-game experience, you may have mods conflicting with items or the HC_manager script.
Horizon has it's patch v23 p/ nosteam own sorting, and all of the sorting is setup specifically for the hundreds of item changes from vanilla. Power Armor mods are quite a bit different, but I really like the changes.Because healing and radiation are more difficulty now, I also remove some needless annoyances such as chems/stims making you thirsty or hungry.Misc - Many various minor tweaks and bug fixes.Horizon has it's own carefully balanced ammo crafting system. Fire-based weapons usually do real "Fire" damage now, with separate Fire resistances. Armor is a very large system that has many things connected.Unfortunately, I can't recommend using Raider Overhaul anymore.Its a common error! The supply line works great for sharing workbench resources, but it doesn't seem to work well for sharing food and water.
V1.1.4, fixes to heatlh problems with Triggermen, and a few other minor fixes.1.2.
You can, of course, test the mod out with an existing save game first if you want to make sure it runs properly, etc.
FAQ - (technical questions) Q: Can you add an option for insert specific thing?Explosives and traps will suddenly become much more useful (and much more deadly towards you) now.If you're not a hardcore player or heavily experienced with FO4, don't feel 240x400 touchscreen gameloft games embarrassed to use "Novice" or "Wanderer" difficulty.Automatic receivers are now very close in damage to semi-auto.Make sure the mod is fully installed and working before you start to venture too far into your new playthrough. For example, a Protectron has a heavily armored torso that absorbs a high amount of damage, but it's flimsy legs and combat inhibitor are it's weak points.