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Update 3 rome 2


update 3 rome 2

Improvements to the wall connectivity in a Greek Port battle map.
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
Fixed typo on Conscription edict in English.
Reduced melee weapon damage in battles, and increased melee defence from shields.Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.Fixed battle crash bug caused by the default deployment placement.Fixed issue msp star coin hack in Siege Battles where the AI attempted to use breaches and gates which they could not reach.Experience level thresholds have been increased for units.Improved balancing for Food and Squalor in Campaign Mode.Substantially reduced free hits from enemies in battles, when moving a unit through enemy units (without attacking them so units can disengage with less penalty.Added a tooltip to make ruined buildings more obvious in Campaign mode.Will you suffer betrayal or will you be the first to turn on old friends?Improved culling of certain rocks on the battlefield.Each offers range of special tactics to achieve cultural and martial victories, and lethal elite units to crush foes in battle.
Minor text and grammar corrections in Campaign Modes.
Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and.Improved ship melee/ramming target selection in battles.Various trait effects are now working as intended.Here are the patch notes for Total War: rome II- Patch 3: Technical and Performance Issues, significant improvements to multiplayer campaign speed, which is now limited by the slowest players machine.


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